Beyond Time - 5 days game pitch

Couple of months ago I had the pleasure of creating a quick pitch for a TPS game in collaboration with the awesome Antti Ilvessuo. 
The deadline was pretty short for a whole world building - just 5 days and I was the only artist working on it. 
Antti’s brief was simple and straightforward: 
- This new imaginary game is based on 3D world with 5 different biomes. 
- The style is realistic but proportions are bit exaggerated. 
- Game is based on ALL in physics. Meaning you have to take account all that comes from that. Terrain, characters, items Are is 100 km wide and procedurally generated. 
- This imaginary game happens in year 300 000 bc, and people have been sent back in time to explore a weird physics anomaly. 
It left room for creativity, and I did my best to fit in the deadline. I came up wit a short side story, game’s name and logo and the artworks that you see here. 
Hope that you enjoy what you see here as much as I enjoyed making it for 5 days.

Poster art

Poster art

Game mood board - references and inspiration

Game mood board - references and inspiration

Biomes snippets preview and vegetation brewakdown

Biomes snippets preview and vegetation brewakdown

Aveline Robins - character ideatiion and breakdown

Aveline Robins - character ideatiion and breakdown

Etham Holloway - character ideation and breakdown

Etham Holloway - character ideation and breakdown

Various suits ideations

Various suits ideations

Suits / Environment correlation preview

Suits / Environment correlation preview

In-game camera breakdown (*commercial UE4 scenes used for first 2 images)

In-game camera breakdown (*commercial UE4 scenes used for first 2 images)